![]() ![]() ![]() There are various Interpolation Shaders I like that only add varying degrees of bilinear or nearest neighbor filtering. On all of these I like to beef up the Gamma Input.Īnother route is to apply the "Scale2x" video filter, enable bilinear filtering. On more powerful devices (PC and Android) I like to use CRT Shaders like: ![]() On lower end devices (WiiU and SNES Classic) I use the options mentioned in conjunction with CRT Pi or BSNES Gamma Ramp with bilinear filtering and 720p NESGUY scanline overlays set to 70%. Take the Input Gamma and crank that up to 3.75. Reduce the 2 scanline options until they are off. This shader, along with the GTU-V50 shader does a tremendously awesome job of replicating the colors of a CRT television.Īnother shader that does this well is the CRT-Pi shader preset (found under CRT Shaders.) I take this preset and go into Shader Parameters: Under reshade, I select the "BSNES Gamma Ramp" shader (It's the LUT shader with a preset value of "32.") This works great with or without bilinear filtering. To me these more closely resemble the composite colors of the NES on a CRT. On any of the NES cores, I usually opt for one or two of FirebrandX's palettes, either Composite Direct or Smooth. (I do this because the raw colors can look garish by default.) This brings it closely to how it looked on the OG display. On the mGBA core I enable the GBA color correction option. Here are the two respective system options that remain consistent across all platforms for me: CRT-Hyllian with light bleed and bloom is my favorite, aside from plain Scanlines.Shader selection hinges on what device I'm running Retroarch. ![]() There’s a whole CRT folder on GITHUB shaders. On my 55' OLED the play area equates to about a 32' CRT. Top is day setting, bottom is night setting. Everything you see is from shaders (Mega Bezel + my own custom background). Those have all worked well for me in various cases. Cintiq 24 Pro desk/monitor setup recommendations. Post setup guides, questions and news here. CRT Royale (I'm LESS certain on this one, I forget if I've used it, I think it hurts my framerate but it has worked well on my friend's stronger computer) /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework.The filter called “Scanlines”, I forget the author and derivation, but it was the stock “Scanline” filter in old versions of OpenEmu on Mac.And often you’ll want some control over gamma/brightness so you can brighten it if needed. Simple scanline filter, with light bloom, is best. Also I neglected to remember where I obtained this shader-it may just be included with whatever shaders come from the online updater in RetroArch. For fun : NaturalColor + NaturalColor + ColorCorrection (Saturated) + FXAA iirc. It’s nostalgic but it looks horrible, and it also wastes CPU/GPU. Yes, but I should warn you that I dont really understand how shaders work, so they may not work for everyone. NaturalColor + ColorCorrection (Saturation1.3 - addition of 30 from original 100 i dont quite remember the setting i barely use ppsspp thess days). Also make sure to use Mask - Type 1 0 is for Sony Trinitrons grille (pair with tube-like geometry 3 option) and 2 is for shadow masks, commonly used in CRT PC monitors and, if I recall correctly, high-end arcade displays. Some of the CRT shaders are emulating composite cables and blurry flicker crap. Breakthrough: Reducing Beam - Spot Power thins out the scanlines. ![]()
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